Graphics and Game Gems Database

Book List Article Search Author Search

Articles by Philip J. Schneider

A Bézier Curve-Based Root-Finder
Philip J. Schneider
Graphics Gems, Pages 408–415
Solving the Nearest-Point-on-Curve Problem
Philip J. Schneider
Graphics Gems, Pages 607–611
An Algorithm for Automatically Fitting Digitized Curves
Philip J. Schneider
Graphics Gems, Pages 612–626