Graphics and Game Gems Database

Book List Article Search Author Search

Solving the Nearest-Point-on-Curve Problem

Authors:
In book:
Graphics Gems
Edited by Andrew S. Glassner
Academic Press, 1990
ISBN 0-12-286166-3
Pages: 607–611
Citation: Philip J. Schneider. “Solving the Nearest-Point-on-Curve Problem”. In Graphics Gems, Academic Press, 1990, pp. 607–611.
BibTeX entry: @incollection{ref,
author = {Philip J. Schneider},
title = {Solving the Nearest-Point-on-Curve Problem},
booktitle = {Graphics Gems},
editor = {Andrew S. Glassner},
publisher = {Academic Press},
year = {1990},
pages = {607--611}
}