Graphics and Game Gems Database

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Articles by Chris Lomont

Using Geometric Algebra for Computer Graphics
Chris Lomont
Game Programming Gems 5, Pages 201–223
Floating-Point Tricks
Chris Lomont
Game Programming Gems 6, Pages 121–136
Random Number Generation
Chris Lomont
Game Programming Gems 7, Pages 113–125
High-Performance Subdivision Surfaces
Chris Lomont
Game Programming Gems 7, Pages 381–400
Secure Channel Communication
Chris Lomont
Game Programming Gems 8, Pages 487–497