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Articles by Dzmitry Malyshau

A Quaternion-Based Rendering Pipeline
Dzmitry Malyshau
GPU Pro 3, Pages 265–273
Layered Textures Rendering Pipeline
Dzmitry Malyshau
OpenGL Insights, Pages 195–204
Hierarchical Depth Culling and Bounding-Box Management on the GPU
Dzmitry Malyshau
OpenGL Insights, Pages 247–258