Graphics and Game Gems Database

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Articles by Jason Shankel

Matrix-Quaternion Conversions
Jason Shankel
Game Programming Gems, Pages 200–204
Interpolating Quaternions
Jason Shankel
Game Programming Gems, Pages 205–213
Fractal Terrain Generation—Fault Formation
Jason Shankel
Game Programming Gems, Pages 499–502
Fractal Terrain Generation—Midpoint Displacement
Jason Shankel
Game Programming Gems, Pages 503–507
Fractal Terrain Generation—Particle Deposition
Jason Shankel
Game Programming Gems, Pages 508–511
Rendering Distant Scenery with Skyboxes
Jason Shankel
Game Programming Gems 2, Pages 416–420
Fast Heightfield Normal Calculation
Jason Shankel
Game Programming Gems 3, Pages 344–348