Graphics and Game Gems Database

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Articles by Richard Egli

Precomputed 3D Velocity Field for Simulating Fluid Dynamics
Khalid Djado, Richard Egli
Game Engine Gems 1, Pages 177–186
Placeholders beyond Static Art Replacement
Oliver Vaillancourt, Richard Egli
Game Engine Gems 2, Pages 279–305
Simple and Fast Fluids
Martin Guay, Fabrice Colin, Richard Egli
GPU Pro 2, Pages 433–444