Graphics and Game Gems Database

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Articles by Matt Pharr

Ambient Occlusion
Matt Pharr, Simon Green
GPU Gems, Pages 279–292
Fast Filter-Width Estimates with Texture Maps
Matt Pharr
GPU Gems, Pages 417–424
An Introduction to Shader Interfaces
Matt Pharr
GPU Gems, Pages 537–550
Options Pricing on the GPU
Craig Kolb, Matt Pharr
GPU Gems 2, Pages 719–731
Adaptive Volumetric Shadow Maps
Marco Salvi, Kiril VidimĨe, Andrew Lauritzen, Aaron Lefohn, Matt Pharr
GPU Pro 2, Pages 225–241