Graphics and Game Gems Database

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Articles by Tony Barrera

Minimal Acceleration Hermite Curves
Tony Barrera, Anders Hast, Ewert Bengtsson
Game Programming Gems 5, Pages 225–231
Trigonometric Splines
Tony Barrera, Anders Hast, Ewert Bengtsson
Game Programming Gems 7, Pages 191–197
An Alternative Model for Shading of Diffuse Light for Rough Materials
Tony Barrera, Anders Hast, Ewert Bengtsson
Game Programming Gems 7, Pages 373–380
A Fast All-Integer Ellipse Discretization Algorithm
Tony Barrera, Anders Hast, Ewert Bengtsson
Graphics Programming Methods, Pages 121–131
A Fast and Simple All-Integer Parametric Line
Tony Barrera, Anders Hast, Ewert Bengtsson
Graphics Programming Methods, Pages 133–138
A Modified Phong-Blinn Light Model for Shadowed Areas
Anders Hast, Tony Barrera, Ewert Bengtsson
Graphics Programming Methods, Pages 231–235
Antialiasing for Bump Maps and a Fast Normalization Trick
Anders Hast, Tony Barrera, Ewert Bengtsson
Graphics Programming Methods, Pages 291–298
Fast Setup for Bilinear and Biquadratic Interpolation Over Triangles
Anders Hast, Tony Barrera, Ewert Bengtsson
Graphics Programming Methods, Pages 299–313