Graphics and Game Gems Database

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Articles by Thomas Di Giacomo

Fast Deformations with Multilayered Physics
Thomas Di Giacomo
Game Programming Gems 4, Pages 275–285
Synthesis of Realistic Idle Motion for Interactive Characters
Arjan Egges, Thomas Di Giacomo, Nadia Magnenat-Thalmann
Game Programming Gems 6, Pages 409–422
Dynamically Adaptive Streaming of 3D Data for Animated Characters
Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann, Chris Joslin
Game Programming Gems 6, Pages 593–605
Real-Time Animation of Trees
Thomas Di Giacomo, Stéphane Capo, François Faure
Graphics Programming Methods, Pages 17–26