Graphics and Game Gems Database

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Articles by Jason Hughes

What to Look for When Evaluating Middleware for Integration
Jason Hughes
Game Engine Gems 1, Pages 3–10
World's Best Palettizer
Jason Hughes
Game Engine Gems 1, Pages 107–122
Mesh Partitioning for Fun and Profit
Jason Hughes
Game Engine Gems 1, Pages 187–196
Automatic Dynamic Stereoscopic 3D
Jason Hughes
Game Engine Gems 2, Pages 135–149
Pointer Patching Assets
Jason Hughes
Game Engine Gems 2, Pages 343–354
A Highly Optimized Portable Memory Manager
Jason Hughes
Game Engine Gems 2, Pages 409–426
Simple Remote Heaps
Jason Hughes
Game Engine Gems 2, Pages 427–436