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A Pattern-Based Approach to Modular AI for Games

Authors:
In book:
Game Programming Gems 8
Edited by Adam Lake
Cengage Learning, 2010
ISBN 978-1-58450-702-4
Pages: 232–243
Citation: Kevin Dill. “A Pattern-Based Approach to Modular AI for Games”. In Game Programming Gems 8, Cengage Learning, 2010, pp. 232–243.
BibTeX entry: @incollection{ref,
author = {Kevin Dill},
title = {A Pattern-Based Approach to Modular AI for Games},
booktitle = {Game Programming Gems 8},
editor = {Adam Lake},
publisher = {Cengage Learning},
year = {2010},
pages = {232--243}
}