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Keeping a Massively Multiplayer Online Game Massive, Online, and Persistent

Authors:
In book:
Game Programming Gems 5
Edited by Kim Pallister
Charles River Media, 2005
ISBN 1-58450-352-1
Pages: 603–610
Citation: Shea Street. “Keeping a Massively Multiplayer Online Game Massive, Online, and Persistent”. In Game Programming Gems 5, Charles River Media, 2005, pp. 603–610.
BibTeX entry: @incollection{ref,
author = {Shea Street},
title = {Keeping a Massively Multiplayer Online Game Massive, Online, and Persistent},
booktitle = {Game Programming Gems 5},
editor = {Kim Pallister},
publisher = {Charles River Media},
year = {2005},
pages = {603--610}
}