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GPU Shadow Volume Construction for Nonclosed Meshes

Authors:
In book:
Game Programming Gems 4
Edited by Andrew Kirmse
Charles River Media, 2004
ISBN 1-58450-205-9
Pages: 393–398
Citation: Warrick Buchanan. “GPU Shadow Volume Construction for Nonclosed Meshes”. In Game Programming Gems 4, Charles River Media, 2004, pp. 393–398.
BibTeX entry: @incollection{ref,
author = {Warrick Buchanan},
title = {GPU Shadow Volume Construction for Nonclosed Meshes},
booktitle = {Game Programming Gems 4},
editor = {Andrew Kirmse},
publisher = {Charles River Media},
year = {2004},
pages = {393--398}
}