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Practical Binary Surface and Solid Voxelization with Direct3D 11

Authors:
In book:
GPU Pro 3
Edited by Wolfgang Engel
A K Peters, 2012
ISBN 978-1-43988-782-0
Pages: 337–352
Citation: Michael Schwarz. “Practical Binary Surface and Solid Voxelization with Direct3D 11”. In GPU Pro 3, A K Peters, 2012, pp. 337–352.
BibTeX entry: @incollection{ref,
author = {Michael Schwarz},
title = {Practical Binary Surface and Solid Voxelization with Direct3D 11},
booktitle = {GPU Pro 3},
editor = {Wolfgang Engel},
publisher = {A K Peters},
year = {2012},
pages = {337--352}
}