Delta 3D Engine Log File


Debug Information Warning Error


Started at 2010/10/02 09:52:54
Always: 09:52:54: <dtNetGM::ServerNetworkComponent::SetupServer:170> Listening for connections on port: 7329
Always: 09:52:55: <NetDemo::GameLogicComponent::HandlePlayerStatusUpdated:279> Creating new terrain [Terrain1] on the Server.
Always: 09:52:59: <NetDemo::ServerGameStatusActor::StartTheGame:277> Server - Starting the game. (TODO - fire a state change message here).
Always: 09:53:31: <NetDemo::ServerGameStatusActor::ProcessWaveTimer:121> Server - STARTING the wave. (TODO - fire a state change message here).
Always: 09:53:58: <NetDemo::ServerGameStatusActor::ProcessWaveTimer:131> Server - ENDING the wave. (TODO - fire a state change message here).
Always: 09:54:02: <NetDemo::ServerGameStatusActor::ProcessWaveTimer:150> Server - ABOUT TO START THE GAME. (TODO - fire a state change message here).
Always: 09:54:09: <NetDemo::ServerGameStatusActor::ProcessWaveTimer:121> Server - STARTING the wave. (TODO - fire a state change message here).
Always: 09:54:36: <NetDemo::ServerGameStatusActor::ProcessWaveTimer:131> Server - ENDING the wave. (TODO - fire a state change message here).
Always: 09:54:40: <NetDemo::ServerGameStatusActor::ProcessWaveTimer:150> Server - ABOUT TO START THE GAME. (TODO - fire a state change message here).
Always: 09:54:47: <NetDemo::ServerGameStatusActor::ProcessWaveTimer:121> Server - STARTING the wave. (TODO - fire a state change message here).
Always: 09:55:14: <NetDemo::ServerGameStatusActor::ProcessWaveTimer:131> Server - ENDING the wave. (TODO - fire a state change message here).
Always: 09:55:18: <NetDemo::ServerGameStatusActor::ProcessWaveTimer:150> Server - ABOUT TO START THE GAME. (TODO - fire a state change message here).
Always: 09:55:25: <NetDemo::ServerGameStatusActor::ProcessWaveTimer:121> Server - STARTING the wave. (TODO - fire a state change message here).
Error: 09:55:51: <NetDemo::InputComponent::GetLogicComponent:558> Input Component cannot access the Game App Component.